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Game engine developed by Infinity Ward

The IW engine is a game engine created and developed by Infinity Ward for the 🧬 Call of Duty series. The engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is 🧬 also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support 🧬 studios like Beenox, High Moon Studios, and Raven Software.[1][2][3]

History [ edit ]

IW 2.0 to IW 3.0 [ edit ]

The engine 🧬 has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 🧬 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call 🧬 of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine".[4] Development of the engine and the Call 🧬 of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per 🧬 second on the consoles and PC.

Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This 🧬 game included features such as bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more 🧬 improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War.[5] Improvements 🧬 were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight 🧬 using a flamethrower. The flamethrower featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified 🧬 the engine for their James Bond title, 007: Quantum of Solace.[6]

IW 4.0 to IW 5.0 [ edit ]

Call of Duty: 🧬 Modern Warfare 2 (2009) was released using the IW 4.0 engine, the only game to do so. The IW 4.0 🧬 engine featured texture streaming technology to create much higher environmental detail without sacrificing performance. Call of Duty: Black Ops was 🧬 not based on IW 4.0; rather, Treyarch further enhanced the version of IW 3.0 they had used in their previous 🧬 game. This version of the engine also featured streaming technology, lighting enhancements, and support for 3D imaging. Call of Duty: 🧬 Modern Warfare 3 (2011) utilizes an improved version of the IW 4.0 engine. Improvements on the engine allowed better streaming 🧬 technology which allowed larger regions for the game while running at a minimum of 60 frames per second. Further improvements 🧬 to the audio and lighting engines were made in this version.

Call of Duty: Black Ops II was developed using a 🧬 further iteration of the IW engine.[7] Texture blending was improved due to a new technology called "reveal mapping" which compared 🧬 tones between two textures and then blends them together. Also, there were upgrades to the lighting engine which included HDR 🧬 lighting, bounce lighting, self-shadowing, intersecting shadows and various other improvements. Call of Duty: Black Ops II took advantage of DirectX 🧬 11 video cards on the Windows version of the game. The "zombie" mode was moved to the multiplayer portion of 🧬 the engine which will allow for much more variety within this part of the game.[8]

IW 6.0 to IW 7.0 [ 🧬 edit ]

Call of Duty: Ghosts features an upgraded version of the IW 5.0 seen in Call of Duty: Modern Warfare 🧬 3 (2011). It was unknown whether or not any engine features have been taken from Call of Duty: Black Ops 🧬 II. Since the main developer was Infinity Ward they returned to their original engine naming system and called that iteration 🧬 IW 6.0.[9] IW 6.0 was compatible with systems such as Xbox One and PlayStation 4 so polygon counts, texture detail 🧬 and overall graphical fidelity had increased. IW 6.0 was also compatible with Microsoft Windows, Wii U, PS3 and Xbox 360. 🧬 The IW 6.0 engine featured technology from Pixar, SubD, which increased the level of detail of models as one got 🧬 closer to them.[10] Mark Rubin said about the HDR lighting "We used to paint it in and cover up the 🧬 cracks, but now it's all real-time".[11][12] Ghosts used Iris Adjust tech which allowed the player to experience from a person's 🧬 point of view how their eyes would react to changes in lighting conditions realistically. Other features included new animation systems, 🧬 fluid dynamics, interactive smoke, displacement mapping and dynamic multiplayer maps.[13]

Call of Duty: Black Ops III used a highly upgraded version 🧬 of the engine used in Black Ops II for the PS4/Xbox One/PC/macOS version.[14][15] Call of Duty: Infinite Warfare's IW 7.0 🧬 featured weightlessness system, game physics improvement, improved AI and improved non-player characters behaviors.[16] For Call of Duty: Black Ops 4, 🧬 Treyarch heavily modified the engine used in Black Ops III to support up to 100 players, and introduced a new 🧬 'Super Terrain' system.[17][18]

IW 8.0 to IW 9.0 [ edit ]

With Call of Duty: Modern Warfare (2024) and Call of Duty: 🧬 Warzone, Infinity Ward employed their Poland studio to rebuild the engine completely.[19][20] Dubbed IW 8.0, the engine was created within 🧬 five years, and featured substantial upgrades such as spectral rendering, volumetric lighting and support for hardware-accelerated ray tracing on the 🧬 PC version.[21][22][23] Support for Nvidia's Deep Learning Super Sampling (DLSS) was added later in April 2024.[24][25][26] Activision stated that the 🧬 new engine was also shared across the board for all Call of Duty developers to use in future titles.[27] Call 🧬 of Duty: Black Ops Cold War does not use this new engine, but instead uses a highly modified version of 🧬 the Black Ops III engine.[28] Call of Duty: Vanguard was powered by the same engine used in Modern Warfare and 🧬 Warzone with enhancements from developer Sledgehammer Games.[29][30]

Call of Duty: Modern Warfare II (2024) was developed on a highly upgraded version 🧬 of the engine first used in 2024's Modern Warfare.[31][32][33] Dubbed IW 9.0,[34] the engine was co-developed by Infinity Ward, Treyarch, 🧬 and Sledgehammer Games, and was planned to be used in future installments of the series in a unified effort to 🧬 ensure that every studio was working with the same tools,[35][36][37] allowing them to create a single cross-game launcher, known as 🧬 Call of Duty HQ.[38] Call of Duty: Modern Warfare III (2024) was also planned to use this engine and be 🧬 integrated into the Call of Duty HQ launcher.[39]

Sledgehammer Games engine [ edit ]

Call of Duty: Advanced Warfare featured Sledgehammer Games' 🧬 in-house custom engine with only a few lines of legacy code remaining from the IW engine.[40] Majority of the engine 🧬 in Advanced Warfare had been built from the ground up.[41][42] Sledgehammer Games incorporated brand new animation, physics, rendering, lighting, motion 🧬 capture and facial animation systems.[43][44][45] The developers reworked the audio engine which had also been built from the ground up.[46] 🧬 According to Sledgehammer Games audio director Don Veca, the team was able to incorporate an audio intelligence system to the 🧬 game.[47][48][49]

Call of Duty: Modern Warfare Remastered and Call of Duty: Modern Warfare 2 Campaign Remastered were developed on an advanced 🧬 version of this engine with modifications from Raven Software and Beenox, respectively.[50][51] Raven Software and Beenox introduced enhancements to the 🧬 original games including new models and animations as well as rebuilt textures.[52][53] Call of Duty: WWII uses an improved version 🧬 of Sledgehammer Games' in-house custom engine from Advanced Warfare.[54] Sledgehammer Games eventually replaced this engine with IW 8.0 for their 🧬 next game, Call of Duty: Vanguard, in 2024.[55][56]

Games using IW engine [ edit ]



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A Coreia do Sul é conhecida por ser uma das potências mundiais no que diz respeito ao League of Legends. Agora, o time vencedor da CBLOL terá a oportunidade de aprender com os melhores, jogando e competindo contra equipas de classe mundial. Além disso, a bolsa de estudos cobrirá as despesas de viagem, alojamento e manutenção, permitindo que os jogadores se concentrem apenas no seu treino e competição.

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CBLOL: The Brazilian Champion Plays for a Scholarship in South Korea

The League of Legends scenario in Brazil is boiling! With the final of the CBLOL (Brazilian League of Legends Championship) happening this month, fans are eager to see who will be the next champion. But the prize of this competition goes beyond national borders: the winning team will have the opportunity to win a scholarship to study and compete in South Korea.

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Le scénario de League of Legends au Brésil est en ébullition ! Avec la finale de la CBLOL (Championnat brésilien de League of Legends) qui a lieu ce mois-ci, les fans ont hâte de voir qui sera le prochain champion. Mais le prix de cette compétition va au-delà des frontières nationales : l'équipe gagnante aura l'occasion de gagner une bourse d'études pour étudier et concourir en Corée du Sud.

La Corée du Sud est connue pour être l'une des puissances mondiales en ce qui concerne le League of Legends. Désormais, l'équipe gagnante de la CBLOL aura l'occasion d'apprendre des meilleurs, en jouant et en rivalisant avec des équipes de classe mondiale. De plus, la bourse couvrira les frais de déplacement, d'hébergement et de subsistance, permettant aux joueurs de ne se concentrer que sur leur formation et la compétition.

Ce prix est une occasion unique pour l'équipe gagnante de la CBLOL d'acquérir une expérience internationale et de concourir dans le scénario mondial du League of Legends. En plus de cela, il s'agit d'une occasion de montrer le talent et les compétences des joueurs brésiliens sur la scène internationale.

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As apostas esportivas são realizadas por todo o globo há muito tempo e as mesmas se popularizaram no Império Romano, 👄 onde os gladiadores lutavam para salvar suas vidas, levando a modalidade até os dias de hoje em mega eventos como 👄 o Super Bowl e partidas de futebol no geral, por exemplo.

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Federação de Futebol do Estado do Acre (FFAC)Fonte(s): [1][2]

Federação Alagoana de Futebol (FAF/AL)Fonte(s): [3][4]Fonte(s): [5]

Federação Amapaense de Futebol (FAF/AP)Fonte(s): [6]

Federação 🍊 Amazonense de Futebol (FAF/AM)Fonte(s): [7][8]Fonte(s): [13][14]

Federação Bahiana de Futebol (FBF)Fonte(s): [15]Fonte(s): [16]


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